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Other research product . 2015

Danmarks Tidsaldre

Manniche, Rasmus Mathias; Madsen, Rasmus Helmgaard; Buhl, Frederik; Mortensen, Josefine Liv Rye Hovmand;
Open Access
Published: 01 Jan 2015
Country: Denmark

This study examines how learning games can be used to increase motivation in history classes, and convey historical knowledge about different time periods of Denmark, and their transitions, for 5th grade students. Based on game theories and empirical data gathered from interviews with a 5th grade class and an education supervisor of the Danish National Museum, a game concept for a learning game has been developed as a supplement to the traditional method of teaching history. The paper concludes through extensive interviews with the target group, that students lack motiva-tion because of their history book and the traditional way of teaching history. This study furthermore concludes that by implementing game elements, which the students know and find entertaining, it is possible to increase their motivation for history lessons.

Subjects by Vocabulary

ACM Computing Classification System: ComputingMilieux_COMPUTERSANDEDUCATION


Learning game, History

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Digital Humanities and Cultural Heritage