Powered by OpenAIRE graph
Found an issue? Give us feedback
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
Theseus
2020
License: CC BY NC SA
Data sources: Theseus
addClaim

This Research product is the result of merged Research products in OpenAIRE.

You have already added 0 works in your ORCID record related to the merged Research product.
addClaim

This Research product is the result of merged Research products in OpenAIRE.

You have already added 0 works in your ORCID record related to the merged Research product.

The History of Motion Capture Within The Entertainment Industry

Authors: Baker, Taryn;

The History of Motion Capture Within The Entertainment Industry

Abstract

This thesis is intended to go over the compact history of motion captures development. Motion capture is a rapidly developing technology in the animation world and is constantly evolving, meaning that there is a lot of history to cover and that it is constantly updating. The goal of this paper is to cover some of the most historical occurrences within the development of motion capture, starting with when movement was first being tracked to produce other moving images, right up to when you can simply track and apply data to a model using a mobile phone. Some of the difficulties that were predicted to be encountered were that a lot of the technology nowadays is not publically released, as there is a strong market and competition regarding the technology. Development from early on was mostly conducted by universities, and was detailed and widely available. Now that there is a competitive market (mostly due to the entertainment industry) Many discoveries, while announced with great publicity, are often lacking in-depth descriptions of the actual mechanics and developmental processes. While researching for this paper it was found to be true that much of the data was unavailable, the more modern the technology the harder it was to find data on how things were created. Fortunately, the author of this paper works for a well-regarded entertainment studio that has access to their own large motion capture studio and veteran professionals. It was also a benefit that the name of the company had influence when contacting other professionals about motion capture.

Country
Finland
Keywords

fi=Media-ala|sv=Mediebranschen|en=Media|, Viestinnän tutkinto-ohjelma, Motion Capture Animation, animation, motion capture, history, 3D-animaatio ja visualisointi

  • BIP!
    Impact byBIP!
    citations
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    0
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Average
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
  • citations
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    0
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Average
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
    Powered byBIP!BIP!
Powered by OpenAIRE graph
Found an issue? Give us feedback
citations
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Related to Research communities
Digital Humanities and Cultural Heritage
moresidebar

Do the share buttons not appear? Please make sure, any blocking addon is disabled, and then reload the page.