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25 Research products

  • Digital Humanities and Cultural Heritage
  • Other research products
  • 2019-2023
  • Open Access
  • Digital Humanities and Cultural Heritage
  • NEANIAS Space Research Community

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  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Flora, F.; Bollanti, S.; Di Lazzaro, P.; Mezi, L.; +5 Authors

    Le moderne tecnologie di acquisizione di immagini tridimensionali (3D) tramite droni, unite alla disponibilità di stampanti 3D commerciali accurate e di ampie dimensioni, aprono nuove frontiere nello sviluppo di plastici in scala che possono riprodurre fedelmente strutture architettoniche e paesaggi naturali. In questo lavoro si dimostra come il plastico di un sito archeologico, se illuminato con un simulatore solare, permette di ottenere una dettagliata analisi archeo-astronomica del sito stesso, difficilmente realizzabile in loco. Modern three-dimensional (3D) imaging technologies using drones, combined with the availability of accurate and large-scale commercial 3D printers, have opened new frontiers to the development of scaled models that can faithfully reproduce architectural structures and natural landscapes. In this paper, we demonstrate how any model of archaeological sites illuminated with a solar simulator allows for a detailed archaeo-astronomical analysis, which is difficult to achieve in situ.

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ ENEA Open Archivearrow_drop_down
    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
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      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ ENEA Open Archivearrow_drop_down
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
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    Authors: Chen, Mengyu;

    Immersive technologies are widely used in interactive media art and storytelling today. A high-quality virtual environment and avatar can provide the audience with a strong sense of presence and ownership of the virtual body, evoking empathetic outcomes from the experience. However, the majority of immersive art we encounter today shows a strong favoring of visual and auditory sensation over interactions. They provide the audience with a limited number of ways to participate in an immersive narrative, leaving them a sense of being an “outsider” that breaks the connection between the audience’s virtual avatar and the virtual environment. Starting with Nicolas Bourriaud’s relational aesthetics for art creation and taking human relations and their social context as the main conceptual and practical point of departure for experience design, I develop artistic and technical strategies for creating immersive experiences that place the audience at the center to let them activate the narrative content and cultural meanings. My approach is to provide the user novel ways to relate themselves to what they see on a screen, and to allow for direct participation and engagement. Through an increased level of interactivity, co-presence and plausibility in immersive environments, my work aims to help the audience develop new relationships with other people, with virtual entities, and with AI agents. The hybrid systems introduced in this thesis describe novel ways of creating relational experiences by techniques learned from different domains such as soft robotics, quantum computing and social science. I also demonstrate authoring interface design that can be more widely adopted by the creative community to overcome the challenges often faced in immersive and interactive narrative compositions.

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ eScholarship - Unive...arrow_drop_down
    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
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      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ eScholarship - Unive...arrow_drop_down
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Andreoli, F.; Bollanti, S.; Di Lazzaro, P.; Flora, F.; +5 Authors

    In questo Rapporto presentiamo il progetto e il primo test sperimentale del Convertitore dei Solstizi, un innovativo strumento ottico in grado di riflettere i raggi del sole nella stessa direzione di quelli emessi nel giorno in cui il sole ha declinazione opposta. Ad esempio, al solstizio estivo (21 giugno) i raggi solari riflessi dal Convertitore sono diretti nella stessa direzione dei raggi solari al solstizio invernale (21 dicembre) in qualunque istante della giornata. Al solstizio estivo il Convertitore simula i raggi del sole al solstizio invernale, quindi un oggetto illuminato dalla luce riflessa dal Convertitore proietta la propria ombra nella stessa direzione che si osserva al solstizio invernale alla stessa ora solare. Il Convertitore è stato sperimentato con successo nelle misure di allineamento archeo-astronomico presso la Grotta di Tiberio, a Sperlonga, descritte in questo Rapporto. In this technical report we present the design and first experimental test of the Solstice Converter, a novel optical instrument capable of reflecting the sun's rays in the same direction as those emitted in the day when the sun has opposite declination. For example, at the summer solstice (June 21), the rays reflected by the Converter are directed in the same direction as the sun's rays at the winter solstice (Dec. 21), at any instant of the day. At the summer solstice, therefore, the Converter simulates the sun's rays at the winter solstice, thus an object illuminated by light reflected from the Converter would cast its shadow in the same direction observed at the winter solstice. The Converter has been successfully tested in archaeo-astronomical measurements at the Cave of emperor Tiberius, in Sperlonga, described in this report.

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ ENEA Open Archivearrow_drop_down
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      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ ENEA Open Archivearrow_drop_down
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
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  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Nieminen, Topi;

    Uudet teknologiat otetaan vastaan usein tunneperäisesti, toiset ovat kiinnostuneita, toiset epäilevät. Uudet keksinnöt ja teknologiat oikein käytettyinä avaavat meille uuden maailman, tehostavat toimintoja, lisäävät luovuutta ja mahdollistavat asioita. Tämän työn tilaajat olivat sovelluskehitysyhteisö Viastar ja kulttuurialan toimija Carnivale. Tilaajia kiinnostavat uudet teknologiat kulttuuriperinnön sovelluksissa ja hankkeissa. Tämä kehittämistyö tutki ja tarkasteli, miten voimme paremmin hyödyntää uusia teknologioita sukututkimuksen apuna. Työssä tutkittiin, miten voimme yhdistää perinteisen ja DNA-analyysiin pohjautuvan sukututkimuksen. Tässä työssä käytiin myös läpi muita uusia teknologioita, joita voidaan hyödyntää sukuhistorian ja kulttuuriperinnön tallennuksessa, tutkimuksessa sekä myös yleisemmin kulttuurituotantojen tukena. Kehittämistyötä tehtiin tutkimalla ja kokeilemalla uusia teknologioita sekä käymällä läpi laajasti opinnäytetyön tekijän sukuun liittyviä sukututkimuksia ja niiden kautta esiin tullutta kulttuuriperintöä, vanhoja kuvia, karttoja ja paikkoja. Geneettisen sukututkimuksen avulla tutkittiin isä- ja äitilinjoja eri tekniikoilla ja jäljitettiin eri sukujen kulkureittejä menneiden vuosisatojen aikoina. Tässä opinnäytetyössä analysoitiin tekijän omasta suvusta teetettyjen DNA-testien tuloksia ja osoitettiin, miten ne toimivat käytännössä sukututkimuksen välineinä. Tässä työssä käsiteltyjä muita kulttuurituotannon tekniikoita olivat drone-kuvaus, lidar-kuvaus, virtuaali- ja lisätty todellisuus. Tutkimusmenetelminä käytettiin aineistotutkimusta, DNA-testejä, havainnointia, haastattelua ja kenttätyötä kokeilemalla käytännössä erilaisissä ympäristöissä uusia teknisiä välineitä. Työn tuloksina todettiin, että uudet tekniikat toimivat sukututkimuksessa ja kulttuuriperinnön tallentamisessa erittäin hyvin. Uudet tekniikat avaavat uusia sisältöjä ja osallistavat kulttuurin tuottajan sekä kuluttajan tuotantoihin syvällisesti. Toimenpide-ehdotuksena esitettiin, että sukututkimuksessa ja kulttuurituotannoissa otettaisiin rohkeasti uusia tekniikoita laajasti käyttöön toiminnan parantamiseksi ja tehostamiseksi. New technologies are often embraced emotionally: others show interest and others doubt. It is a fact that new inventions and technologies, when used properly, open up new worlds for us, streamline operations, increase creativity and enable things. This thesis was commissioned by the application development company Viastar and the cultural sector enterprise Carnivale. Both commissioners are interested in new technologies on cultural heritage applications and projects. The objective of this study was to explore and examine how new technologies can better be utilized in genealogy. The study explored how to combine traditional and genetic genealogy research. It also reviewed some other new innovative technologies that can be used on cultural heritage research and in cultural productions. The study was carried out by exploring and experimenting new technologies and going through extensive genealogy and cultural heritage materials, old images, maps, and places that have emerged through genealogy research. In terms of genetic genealogy, lineages have been studied using different DNA techniques and the pathways of different genera have been traced over the past centuries. The study analyzed the DNA research results from the author's own lineage and show how they work in practice as a tool for genealogy. Other cultural production techniques covered in this study include drone imaging, lidar imaging, as well as virtual and augmented reality. The research methods used were document analysis, observation, interview and fieldwork by experimenting new technical tools in different environments. The results indicate that the new technologies work very well in genealogy and in saving cultural heritage. New technologies open up new content and deeply involve producers, researchers and cultural consumers in productions. The thesis proposes that genealogists and cultural sector make widespread use of new technologies to improve and increase their efficiency.

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
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    Theseus
    2022
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      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
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      Theseus
      2022
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  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Muller, Julien;

    Ce jeu de données contient des données enrichies sur les membres du Bureau des longitudes, de la création de cette institution scientifique en 1795, jusqu'à 1970 (pour la dernière date d'entrée).

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ DOREL - Université d...arrow_drop_down
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      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ DOREL - Université d...arrow_drop_down
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    Authors: Rosson, Lois Ruby;

    This dissertation examines how the practice of astronomical illustration changed and expanded over the course of the twentieth century Space Age. In the United States, the post-war period transformed outer space into a geopolitically significant environment, reorienting the authoritative picturing of space from a practice housed primarily within European astronomical observatories to one with commercial viability in American science and popular culture. In the absence of cameras capable of rendering the space environment, individual illustrators filled in pictorial gaps by hand. Between the years of 1944 and 1987, illustrators developed an aesthetic of neutrality that visually signaled the scientific accuracy of their work. This aesthetic privileged a style of representation that mirrored the technical impartiality of cameras, collapsing distinctions between “most realistic” looking with “most photographic.” The visual clarity of photographic resolution became the standard for the most successful illustrations, even though most subjects depicted required a degree of artistic license to be made visible at all. This dissertation examines the visual techniques developed to reproduce photographic-looking illustrations of unphotographable places. The status of these images as utilitarian was negotiated via a complex web of group consensus and proximity to places like NASA, educational programming at planetariums, and public television. Examining midcentury astronomical illustration as a cultural product instead of neutral technical output offers a new entry point into the visual culture of the Space Age in the United States. This study underscores the way in which socially constructed expectations about the space environment were coded into objective-looking images.

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ eScholarship - Unive...arrow_drop_down
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    Authors: Soulu, Frédéric;

    L'ensemble des mentions d' instruments scientifiques relevées dans les procès-verbaux du Bureau des longitudes (jusqu'à l'année 1895)

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ DOREL - Université d...arrow_drop_down
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    Authors: CSIC - Departamento de Comunicación;

    Head of Communication: Abel Grau; Editorial board: Esther M. García Pastor, Alejandro Parrilla García; Writers: Lucía Casas Piñeiro, Isidoro García Cano, Esther M. García Pastor, Carmen Fernández, Ana Iglesias, Mónica Lara del Vigo, Silbia López de Lacalle, Víctor Lloret Blackburn, Alejandro Parrilla García, Belén Remacha; Photography: César Hernández, Álvaro Muñoz Guzmán, Joan Costa, Artur Martínez y Pau Franch; Translation: Fabiola Barraclough. This special issue of ‘CSIC Investiga. Journal of Science’ shows the performance of the Spanish National Research Council (CSIC) within the EU R&D framewok programme Horizon 2020. It presents reportages on research projects about Qur’an heritage in Europe, the exploration of Mars, the new robots that assist people, more efficient parasites controls in fishery, new sustainable packaging, methods to trace asymptomatic tuberculosis transmisión, and the historic legacy of the Senegal’s region of Pathiana, among others. Peer reviewed

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    Authors: Ugliotti, Francesca Maria; Osello, Anna;
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    Authors: Tryfonos, George; Ioannides, Marinos; Anastasi, A. G.; Apostolou, V. A.; +3 Authors

    The paper presents a novel adaptive parametric documentation, modelling and sharing methodology, which aims to achieve a continuous holistic documentation, data processing and sharing process for cultural heritage community, such as architects, engineers, archaeologists, conservators, programmers, fabricators, contest creators, game developers, scholars and common citizens. Thus, the use of advance parametric and building information modelling software allows the processing and specification of all data by creating the 3D models needed for the multidisciplinary experts. Two Cypriot case studies from the medieval time period have been chosen for the development, and evaluation of our proposed methodology in order to investigate the process of modelling and sharing all the given metadata and 3D data. The first one is the Asinou Church, a UNESCO Heritage stone monument in the Troodos Mountains with a unique interior and the Kolossi Castle, a former Crusader stronghold on the west of the city of Limassol on the island of Cyprus.

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    Authors: Flora, F.; Bollanti, S.; Di Lazzaro, P.; Mezi, L.; +5 Authors

    Le moderne tecnologie di acquisizione di immagini tridimensionali (3D) tramite droni, unite alla disponibilità di stampanti 3D commerciali accurate e di ampie dimensioni, aprono nuove frontiere nello sviluppo di plastici in scala che possono riprodurre fedelmente strutture architettoniche e paesaggi naturali. In questo lavoro si dimostra come il plastico di un sito archeologico, se illuminato con un simulatore solare, permette di ottenere una dettagliata analisi archeo-astronomica del sito stesso, difficilmente realizzabile in loco. Modern three-dimensional (3D) imaging technologies using drones, combined with the availability of accurate and large-scale commercial 3D printers, have opened new frontiers to the development of scaled models that can faithfully reproduce architectural structures and natural landscapes. In this paper, we demonstrate how any model of archaeological sites illuminated with a solar simulator allows for a detailed archaeo-astronomical analysis, which is difficult to achieve in situ.

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    Authors: Chen, Mengyu;

    Immersive technologies are widely used in interactive media art and storytelling today. A high-quality virtual environment and avatar can provide the audience with a strong sense of presence and ownership of the virtual body, evoking empathetic outcomes from the experience. However, the majority of immersive art we encounter today shows a strong favoring of visual and auditory sensation over interactions. They provide the audience with a limited number of ways to participate in an immersive narrative, leaving them a sense of being an “outsider” that breaks the connection between the audience’s virtual avatar and the virtual environment. Starting with Nicolas Bourriaud’s relational aesthetics for art creation and taking human relations and their social context as the main conceptual and practical point of departure for experience design, I develop artistic and technical strategies for creating immersive experiences that place the audience at the center to let them activate the narrative content and cultural meanings. My approach is to provide the user novel ways to relate themselves to what they see on a screen, and to allow for direct participation and engagement. Through an increased level of interactivity, co-presence and plausibility in immersive environments, my work aims to help the audience develop new relationships with other people, with virtual entities, and with AI agents. The hybrid systems introduced in this thesis describe novel ways of creating relational experiences by techniques learned from different domains such as soft robotics, quantum computing and social science. I also demonstrate authoring interface design that can be more widely adopted by the creative community to overcome the challenges often faced in immersive and interactive narrative compositions.

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    Authors: Andreoli, F.; Bollanti, S.; Di Lazzaro, P.; Flora, F.; +5 Authors

    In questo Rapporto presentiamo il progetto e il primo test sperimentale del Convertitore dei Solstizi, un innovativo strumento ottico in grado di riflettere i raggi del sole nella stessa direzione di quelli emessi nel giorno in cui il sole ha declinazione opposta. Ad esempio, al solstizio estivo (21 giugno) i raggi solari riflessi dal Convertitore sono diretti nella stessa direzione dei raggi solari al solstizio invernale (21 dicembre) in qualunque istante della giornata. Al solstizio estivo il Convertitore simula i raggi del sole al solstizio invernale, quindi un oggetto illuminato dalla luce riflessa dal Convertitore proietta la propria ombra nella stessa direzione che si osserva al solstizio invernale alla stessa ora solare. Il Convertitore è stato sperimentato con successo nelle misure di allineamento archeo-astronomico presso la Grotta di Tiberio, a Sperlonga, descritte in questo Rapporto. In this technical report we present the design and first experimental test of the Solstice Converter, a novel optical instrument capable of reflecting the sun's rays in the same direction as those emitted in the day when the sun has opposite declination. For example, at the summer solstice (June 21), the rays reflected by the Converter are directed in the same direction as the sun's rays at the winter solstice (Dec. 21), at any instant of the day. At the summer solstice, therefore, the Converter simulates the sun's rays at the winter solstice, thus an object illuminated by light reflected from the Converter would cast its shadow in the same direction observed at the winter solstice. The Converter has been successfully tested in archaeo-astronomical measurements at the Cave of emperor Tiberius, in Sperlonga, described in this report.

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    Authors: Nieminen, Topi;

    Uudet teknologiat otetaan vastaan usein tunneperäisesti, toiset ovat kiinnostuneita, toiset epäilevät. Uudet keksinnöt ja teknologiat oikein käytettyinä avaavat meille uuden maailman, tehostavat toimintoja, lisäävät luovuutta ja mahdollistavat asioita. Tämän työn tilaajat olivat sovelluskehitysyhteisö Viastar ja kulttuurialan toimija Carnivale. Tilaajia kiinnostavat uudet teknologiat kulttuuriperinnön sovelluksissa ja hankkeissa. Tämä kehittämistyö tutki ja tarkasteli, miten voimme paremmin hyödyntää uusia teknologioita sukututkimuksen apuna. Työssä tutkittiin, miten voimme yhdistää perinteisen ja DNA-analyysiin pohjautuvan sukututkimuksen. Tässä työssä käytiin myös läpi muita uusia teknologioita, joita voidaan hyödyntää sukuhistorian ja kulttuuriperinnön tallennuksessa, tutkimuksessa sekä myös yleisemmin kulttuurituotantojen tukena. Kehittämistyötä tehtiin tutkimalla ja kokeilemalla uusia teknologioita sekä käymällä läpi laajasti opinnäytetyön tekijän sukuun liittyviä sukututkimuksia ja niiden kautta esiin tullutta kulttuuriperintöä, vanhoja kuvia, karttoja ja paikkoja. Geneettisen sukututkimuksen avulla tutkittiin isä- ja äitilinjoja eri tekniikoilla ja jäljitettiin eri sukujen kulkureittejä menneiden vuosisatojen aikoina. Tässä opinnäytetyössä analysoitiin tekijän omasta suvusta teetettyjen DNA-testien tuloksia ja osoitettiin, miten ne toimivat käytännössä sukututkimuksen välineinä. Tässä työssä käsiteltyjä muita kulttuurituotannon tekniikoita olivat drone-kuvaus, lidar-kuvaus, virtuaali- ja lisätty todellisuus. Tutkimusmenetelminä käytettiin aineistotutkimusta, DNA-testejä, havainnointia, haastattelua ja kenttätyötä kokeilemalla käytännössä erilaisissä ympäristöissä uusia teknisiä välineitä. Työn tuloksina todettiin, että uudet tekniikat toimivat sukututkimuksessa ja kulttuuriperinnön tallentamisessa erittäin hyvin. Uudet tekniikat avaavat uusia sisältöjä ja osallistavat kulttuurin tuottajan sekä kuluttajan tuotantoihin syvällisesti. Toimenpide-ehdotuksena esitettiin, että sukututkimuksessa ja kulttuurituotannoissa otettaisiin rohkeasti uusia tekniikoita laajasti käyttöön toiminnan parantamiseksi ja tehostamiseksi. New technologies are often embraced emotionally: others show interest and others doubt. It is a fact that new inventions and technologies, when used properly, open up new worlds for us, streamline operations, increase creativity and enable things. This thesis was commissioned by the application development company Viastar and the cultural sector enterprise Carnivale. Both commissioners are interested in new technologies on cultural heritage applications and projects. The objective of this study was to explore and examine how new technologies can better be utilized in genealogy. The study explored how to combine traditional and genetic genealogy research. It also reviewed some other new innovative technologies that can be used on cultural heritage research and in cultural productions. The study was carried out by exploring and experimenting new technologies and going through extensive genealogy and cultural heritage materials, old images, maps, and places that have emerged through genealogy research. In terms of genetic genealogy, lineages have been studied using different DNA techniques and the pathways of different genera have been traced over the past centuries. The study analyzed the DNA research results from the author's own lineage and show how they work in practice as a tool for genealogy. Other cultural production techniques covered in this study include drone imaging, lidar imaging, as well as virtual and augmented reality. The research methods used were document analysis, observation, interview and fieldwork by experimenting new technical tools in different environments. The results indicate that the new technologies work very well in genealogy and in saving cultural heritage. New technologies open up new content and deeply involve producers, researchers and cultural consumers in productions. The thesis proposes that genealogists and cultural sector make widespread use of new technologies to improve and increase their efficiency.

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    Theseus
    2022
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      Theseus
      2022
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    Authors: Muller, Julien;

    Ce jeu de données contient des données enrichies sur les membres du Bureau des longitudes, de la création de cette institution scientifique en 1795, jusqu'à 1970 (pour la dernière date d'entrée).

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    Authors: Rosson, Lois Ruby;

    This dissertation examines how the practice of astronomical illustration changed and expanded over the course of the twentieth century Space Age. In the United States, the post-war period transformed outer space into a geopolitically significant environment, reorienting the authoritative picturing of space from a practice housed primarily within European astronomical observatories to one with commercial viability in American science and popular culture. In the absence of cameras capable of rendering the space environment, individual illustrators filled in pictorial gaps by hand. Between the years of 1944 and 1987, illustrators developed an aesthetic of neutrality that visually signaled the scientific accuracy of their work. This aesthetic privileged a style of representation that mirrored the technical impartiality of cameras, collapsing distinctions between “most realistic” looking with “most photographic.” The visual clarity of photographic resolution became the standard for the most successful illustrations, even though most subjects depicted required a degree of artistic license to be made visible at all. This dissertation examines the visual techniques developed to reproduce photographic-looking illustrations of unphotographable places. The status of these images as utilitarian was negotiated via a complex web of group consensus and proximity to places like NASA, educational programming at planetariums, and public television. Examining midcentury astronomical illustration as a cultural product instead of neutral technical output offers a new entry point into the visual culture of the Space Age in the United States. This study underscores the way in which socially constructed expectations about the space environment were coded into objective-looking images.

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    Authors: Soulu, Frédéric;

    L'ensemble des mentions d' instruments scientifiques relevées dans les procès-verbaux du Bureau des longitudes (jusqu'à l'année 1895)

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    Authors: CSIC - Departamento de Comunicación;

    Head of Communication: Abel Grau; Editorial board: Esther M. García Pastor, Alejandro Parrilla García; Writers: Lucía Casas Piñeiro, Isidoro García Cano, Esther M. García Pastor, Carmen Fernández, Ana Iglesias, Mónica Lara del Vigo, Silbia López de Lacalle, Víctor Lloret Blackburn, Alejandro Parrilla García, Belén Remacha; Photography: César Hernández, Álvaro Muñoz Guzmán, Joan Costa, Artur Martínez y Pau Franch; Translation: Fabiola Barraclough. This special issue of ‘CSIC Investiga. Journal of Science’ shows the performance of the Spanish National Research Council (CSIC) within the EU R&D framewok programme Horizon 2020. It presents reportages on research projects about Qur’an heritage in Europe, the exploration of Mars, the new robots that assist people, more efficient parasites controls in fishery, new sustainable packaging, methods to trace asymptomatic tuberculosis transmisión, and the historic legacy of the Senegal’s region of Pathiana, among others. Peer reviewed

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    Authors: Ugliotti, Francesca Maria; Osello, Anna;
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    Authors: Tryfonos, George; Ioannides, Marinos; Anastasi, A. G.; Apostolou, V. A.; +3 Authors

    The paper presents a novel adaptive parametric documentation, modelling and sharing methodology, which aims to achieve a continuous holistic documentation, data processing and sharing process for cultural heritage community, such as architects, engineers, archaeologists, conservators, programmers, fabricators, contest creators, game developers, scholars and common citizens. Thus, the use of advance parametric and building information modelling software allows the processing and specification of all data by creating the 3D models needed for the multidisciplinary experts. Two Cypriot case studies from the medieval time period have been chosen for the development, and evaluation of our proposed methodology in order to investigate the process of modelling and sharing all the given metadata and 3D data. The first one is the Asinou Church, a UNESCO Heritage stone monument in the Troodos Mountains with a unique interior and the Kolossi Castle, a former Crusader stronghold on the west of the city of Limassol on the island of Cyprus.

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