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  • Open Access
    Authors: 
    Jérémy Jammes; Shao Zhu Shuai;
    Publisher: MDPI AG

    i manner. Read together, these sources present a genuine project and spirit of reform in the ideas, imaginaries, and practices related to death in Vietnam from the 1920s onwards, crystallizing a specific Cao Đà i, we trace the ritual process of funerals from the altar and coffin preparation to the collection of prayers and talismanic rituals conveyed to save souls in a Cao Đà i theology represents both the body and the spiritual components of each individual in the specific millenarian conception of existence that characterizes Cao Đà i religion (or Caodaism), combining both a theological and an ethnographical analysis. After introducing how Cao Đà This article sheds light on the sophisticated funeral process set up by the Cao Đà i identity in Vietnamese and also East Asian redemptive societies&rsquo deathscapes.

  • Open Access English
    Authors: 
    Frank Bosman;
    Publisher: Multidisciplinary Digital Publishing Institute
    Country: Netherlands

    The Assassin’s Creed game series (Ubisoft 2007, 2009, 2010, 2011, 2012, 2013a, 2013b, 2014, 2015, 2017) revolves around an alternative interpretation of human history as an ongoing battle between two rival factions: the Assassin Brotherhood (modelled on the historical Nizar Isma’ilis) and the Templar Order (inspired by the historical Order of the Knights Templar). Both factions compete over the possession of mythical artefacts, called the ‘Apples of Eden’, which once belonged to a now extinct proto-human race. The possession of these artefacts gives the owner incredible knowledge and the ability to manipulate large numbers of people. The Templars strive for world domination, while the Assassins want to prevent this; their aim is to develop human consciousness and individual freedom. Considering games as ‘playable texts’, I make an inventory of three in-game rituals, two of the Assassin Brotherhood and one of the Templar Order. Both initiation and assassination rituals are quite elaborate given the context of the games in which they are displayed. Progression and regression can be observed in terms of ritual practices within the primary series of the game series, which stretches from ancient Egypt to modernity. This article describes the three ritual practices mentioned within the Assassin’s Creed series, and links them to the larger metanarrative of the series.

Advanced search in Research products
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The following results are related to Digital Humanities and Cultural Heritage. Are you interested to view more results? Visit OpenAIRE - Explore.
2 Research products, page 1 of 1
  • Open Access
    Authors: 
    Jérémy Jammes; Shao Zhu Shuai;
    Publisher: MDPI AG

    i manner. Read together, these sources present a genuine project and spirit of reform in the ideas, imaginaries, and practices related to death in Vietnam from the 1920s onwards, crystallizing a specific Cao Đà i, we trace the ritual process of funerals from the altar and coffin preparation to the collection of prayers and talismanic rituals conveyed to save souls in a Cao Đà i theology represents both the body and the spiritual components of each individual in the specific millenarian conception of existence that characterizes Cao Đà i religion (or Caodaism), combining both a theological and an ethnographical analysis. After introducing how Cao Đà This article sheds light on the sophisticated funeral process set up by the Cao Đà i identity in Vietnamese and also East Asian redemptive societies&rsquo deathscapes.

  • Open Access English
    Authors: 
    Frank Bosman;
    Publisher: Multidisciplinary Digital Publishing Institute
    Country: Netherlands

    The Assassin’s Creed game series (Ubisoft 2007, 2009, 2010, 2011, 2012, 2013a, 2013b, 2014, 2015, 2017) revolves around an alternative interpretation of human history as an ongoing battle between two rival factions: the Assassin Brotherhood (modelled on the historical Nizar Isma’ilis) and the Templar Order (inspired by the historical Order of the Knights Templar). Both factions compete over the possession of mythical artefacts, called the ‘Apples of Eden’, which once belonged to a now extinct proto-human race. The possession of these artefacts gives the owner incredible knowledge and the ability to manipulate large numbers of people. The Templars strive for world domination, while the Assassins want to prevent this; their aim is to develop human consciousness and individual freedom. Considering games as ‘playable texts’, I make an inventory of three in-game rituals, two of the Assassin Brotherhood and one of the Templar Order. Both initiation and assassination rituals are quite elaborate given the context of the games in which they are displayed. Progression and regression can be observed in terms of ritual practices within the primary series of the game series, which stretches from ancient Egypt to modernity. This article describes the three ritual practices mentioned within the Assassin’s Creed series, and links them to the larger metanarrative of the series.