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The following results are related to Digital Humanities and Cultural Heritage. Are you interested to view more results? Visit OpenAIRE - Explore.
33 Research products, page 1 of 4

  • Digital Humanities and Cultural Heritage
  • Research software
  • Other research products
  • English
  • Digital Humanities and Cultural Heritage
  • NEANIAS Space Research Community

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  • Other research product . Other ORP type . 2003
    English
    Authors: 
    Palamidese P.; Carreras F.; Coltelli P.;
    Country: Italy

    VBP, the Virtual Baptistery of Pisa, is a virtual reality prototype for cultural heritage presentation and communication. It combines education and entertainment methods to create a playful even though correct way to deliver artistic and cultural information. The virtual reality provides added values to the public with respect to the traditional media, as it lets group multimedia contents from various sources in a unique virtual environment. The visitor can see situations that he cannot see in a real visit - a reference to another monument, a cross section, architectural details that are too high up- and also situations that attract his attention and curiosity -lighting and acoustic effects, meet remotely connected visitors, ask questions to synthetic guides-. VBP presents a scenographic representation of the Baptistery of Pisa for interactive and distributed exploration. VBP contains the concepts of non linear intersecting storylines based on storytelling methods and techniques that can fits various levels of users. In addition it is a general framework for developing new stories, and for changing and adapting the ones already created. VBP requires an immersive stereo visualization system equipped with adequate audio and interaction devices. When the proper VR hardware is not available, it can run on the PC screen as well, though one looses immersion characteristics. The beta version has been released in 2003 while the final version has been planned at half 2005.

  • Open Access English
    Authors: 
    Rettberg, Jill Walker; Berry, David M.; Borra, Erik; Helmond, Anne; Plantin, Jean-Christophe;
    Publisher: Digital Humanities Quarterly

    This paper documents the results of an intensive "data sprint" method for undertaking data and algorithmic work using application programming interfaces (APIs), which took place during the Digital Method Initiative 2013 Winter School at the University of Amsterdam. During this data sprint, we developed a method to map the fields of Digital Humanities and Electronic Literature based on title recommendations from the largest online bookseller, Amazon, by retrieving similar purchased items from the Amazon API. A first step shows the overall Amazon recommendation network for Digital Humanities and allows us to detect clusters, aligned fields and bridging books. In a second step we looked into four country-specific Amazon stores (Amazon.com, Amazon.co.uk, Amazon.fr and Amazon.de) to investigate the specificities of the Digital Humanities in these four countries. The third step is a network of all books suggested for the Electronic Literature field in the four Amazon stores we searched, which offers a comparison to the field of Digital Humanities.

  • English
    Authors: 
    Aliprandi, Carlo; Arraiza Irujo, Juan; Cuadros, Montse; Maier, Sebastian; Melero, Felipe; Raffaelli, Matteo;
    Country: Germany

    Law Enforcement Agencies (LEAs) are increasingly more reliant on information and communication technologies and affected by a society shaped by the Internet and Social Media. The richness and quantity of information available from open sources, if properly gathered and processed, can provide valuable intelligence and help drawing inference from existing closed source intelligence. This paper presents CAPER, a state-of-the-art platform for the prevention of organised crime, created in cooperation with European LEAs. CAPER supports information sharing and multi-modal analysis of open and closed information sources, mainly based on Natural Language Processing (NLP) and Visual Analytics (VA) technologies.

  • Open Access English
    Authors: 
    Durand, Emmanuel; Merienne, Frédéric; Callet, Patrick;
    Country: France

    This paper describes the work done to improve the visitor’s experience while visiting the historical siteof Cluny abbey, in Burgundy (France). The church of this abbey, founded in 910 and which was thebiggest church of Christendom until the 15th century, has been almost completly destroyed after theFrench Revolution and so is hard to figure out for the visitors. The usage of virtual reality is one of theway to improve the understanding of the architecture of the site.

  • Open Access English
    Authors: 
    Grimaldi Clarkson, Christine A.;
    Publisher: eScholarship, University of California
    Country: United States

    This thesis interprets the role the rock art at CA-MRP-402 played in the cultural landscape for the people who created the images. Located in Mariposa County, California, this site exhibits 103 rock art panels. By combining formal landscape methods, ritual theory, ethnography, field research, and excavation, this thesis explores the activities that took place at CA-MRP-402, how this site fits into the broader cultural landscape, and why the cultural landscape of this site attracted people to mark this place. These efforts reveal that ancient Native Americans intentionally altered the landscape of CA-MRP-402 to create an astronomical observation area and generate consistent equinoctial solar and shadow alignments. This area may have afforded a type of calendar that allowed shaman astronomers to know when it was time to perform necessary rituals. Most of the rock art at CA-MRP-402 was likely created by shaman astronomers as part of their ritual interactions with the celestial beings. This study also serves to validate this multifaceted contextual approach.

  • Open Access English
    Authors: 
    Spanier, Felix;
    Publisher: Potchefstroom : Noordwes-Universiteit, Potchefstroomkampus
    Country: South Africa
  • Restricted English
    Authors: 
    Cignoni P.; Scopigno R.; Callieri M.; Dellepiane M.;
    Country: Italy

    EPOCH (http://www.epoch-net.org/index.php) is a network of about a hundred European cultural institutions joining their efforts to improve the quality and effectiveness of the use of Information and Communication Technology for Cultural Heritage. Participants include university departments, research centres, heritage institutions, such as museums or national heritage agencies, and commercial enterprises, together endeavouring to overcome the fragmentation of current research in this field.

  • Other research product . 2010
    Open Access English
    Authors: 
    Ruecker, Stan; Rockwell, Geoffrey; Organisciak, Peter; Sinclair, Stéfan;
    Country: Canada

    How can digital content be connected to text analysis tools? The TAPoR (Text Analysis Portal for Research) provided a workbench model, but usability studies suggest that a workbench was not how humanists thought of doing their research - humanists start with the text and apply tools as lenses for analyzing the text. This led us to experiment with ubiquitous tools that can be embedded in the user’s environment or in the text, be it an online journal or blog. In this paper, we survey a number of experiments leading up to TAToo (Text Analysis for you Too) and Voyeur Tools both of which allow humanists to bring computational linguistic analysis and visualization, among other things, into their habitual research environments, and to thereby render those environments dynamic, with living, breathing data.

  • Other research product . 2019
    Open Access English
    Authors: 
    Vadim Bulitko; Sean Caulfield; Astrid Ensslin; Daniel Evans; Gillian Harvey; Scott Smallwood; Daniel Laforest; Brad Necyk; Marilène Oliver; Aidan Rowe; +5 more
    Country: Canada

    DYSCORPIA: Future Intersections of the Body and Technology was a two-year interdisciplinary research project that brought together scholars from art and design, music, digital and medical humanities, radiology, computer science and contemporary dance in order to question what it means not to know the limits of our bodies in the face of new technologies. Over two years scholars cross-pollinated their research through seminars and public presentations. The project culminated in a large exhibition of artworks that were exhibited at Enterprise Square Galleries, Edmonton in 2019. The exhibition included over 50 works by international, national, local artists as well as students from the University of Alberta, that were organised under four themes: Stories in Flesh and Bytes, Virtual Consciousness and Artificial Bodies, Out on Our Limbs and Evolving Anatomies. This full color catalogue of the exhibition which includes 12 commissioned essays, full colour images of all the works in the exhibition, as well as a augmented reality gallery, the app for which can be found here https://www.dyscorpia.com/catalogue.

  • Open Access English
    Authors: 
    Schaffzin, Gabriel Yuval;
    Publisher: eScholarship, University of California
    Country: United States

    This thesis draws together design history, pain science, and information studies to consider the ways that medical clinicians incorporated quantitative methods and tools from graphic and industrial design and, reciprocally, the ways in which designers used methods and ideas from the biomedical sciences in the US and UK between 1945 and 2015. The project is organized around postwar changes in pain science in clinical medicine and proposes that a measurement, representation, and move toward quantification in clinical pain medicine occurred in tandem with the turn toward computing in the arts and in graphic design. Subsequent advancements in personal and wearable computing shifted health and wellness personal technologies markets around concepts of “self-health.” The project culminates in the emergence of “the quantified self,” a concept interpreted in this project to the development of quantitative tools and methods in computing and computer graphics devoted to advancing a neoliberal model of knowledge and experience of the individual’s bodily pain.

Advanced search in Research products
Research products
arrow_drop_down
Searching FieldsTerms
Any field
arrow_drop_down
includes
arrow_drop_down
Include:
The following results are related to Digital Humanities and Cultural Heritage. Are you interested to view more results? Visit OpenAIRE - Explore.
33 Research products, page 1 of 4
  • Other research product . Other ORP type . 2003
    English
    Authors: 
    Palamidese P.; Carreras F.; Coltelli P.;
    Country: Italy

    VBP, the Virtual Baptistery of Pisa, is a virtual reality prototype for cultural heritage presentation and communication. It combines education and entertainment methods to create a playful even though correct way to deliver artistic and cultural information. The virtual reality provides added values to the public with respect to the traditional media, as it lets group multimedia contents from various sources in a unique virtual environment. The visitor can see situations that he cannot see in a real visit - a reference to another monument, a cross section, architectural details that are too high up- and also situations that attract his attention and curiosity -lighting and acoustic effects, meet remotely connected visitors, ask questions to synthetic guides-. VBP presents a scenographic representation of the Baptistery of Pisa for interactive and distributed exploration. VBP contains the concepts of non linear intersecting storylines based on storytelling methods and techniques that can fits various levels of users. In addition it is a general framework for developing new stories, and for changing and adapting the ones already created. VBP requires an immersive stereo visualization system equipped with adequate audio and interaction devices. When the proper VR hardware is not available, it can run on the PC screen as well, though one looses immersion characteristics. The beta version has been released in 2003 while the final version has been planned at half 2005.

  • Open Access English
    Authors: 
    Rettberg, Jill Walker; Berry, David M.; Borra, Erik; Helmond, Anne; Plantin, Jean-Christophe;
    Publisher: Digital Humanities Quarterly

    This paper documents the results of an intensive "data sprint" method for undertaking data and algorithmic work using application programming interfaces (APIs), which took place during the Digital Method Initiative 2013 Winter School at the University of Amsterdam. During this data sprint, we developed a method to map the fields of Digital Humanities and Electronic Literature based on title recommendations from the largest online bookseller, Amazon, by retrieving similar purchased items from the Amazon API. A first step shows the overall Amazon recommendation network for Digital Humanities and allows us to detect clusters, aligned fields and bridging books. In a second step we looked into four country-specific Amazon stores (Amazon.com, Amazon.co.uk, Amazon.fr and Amazon.de) to investigate the specificities of the Digital Humanities in these four countries. The third step is a network of all books suggested for the Electronic Literature field in the four Amazon stores we searched, which offers a comparison to the field of Digital Humanities.

  • English
    Authors: 
    Aliprandi, Carlo; Arraiza Irujo, Juan; Cuadros, Montse; Maier, Sebastian; Melero, Felipe; Raffaelli, Matteo;
    Country: Germany

    Law Enforcement Agencies (LEAs) are increasingly more reliant on information and communication technologies and affected by a society shaped by the Internet and Social Media. The richness and quantity of information available from open sources, if properly gathered and processed, can provide valuable intelligence and help drawing inference from existing closed source intelligence. This paper presents CAPER, a state-of-the-art platform for the prevention of organised crime, created in cooperation with European LEAs. CAPER supports information sharing and multi-modal analysis of open and closed information sources, mainly based on Natural Language Processing (NLP) and Visual Analytics (VA) technologies.

  • Open Access English
    Authors: 
    Durand, Emmanuel; Merienne, Frédéric; Callet, Patrick;
    Country: France

    This paper describes the work done to improve the visitor’s experience while visiting the historical siteof Cluny abbey, in Burgundy (France). The church of this abbey, founded in 910 and which was thebiggest church of Christendom until the 15th century, has been almost completly destroyed after theFrench Revolution and so is hard to figure out for the visitors. The usage of virtual reality is one of theway to improve the understanding of the architecture of the site.

  • Open Access English
    Authors: 
    Grimaldi Clarkson, Christine A.;
    Publisher: eScholarship, University of California
    Country: United States

    This thesis interprets the role the rock art at CA-MRP-402 played in the cultural landscape for the people who created the images. Located in Mariposa County, California, this site exhibits 103 rock art panels. By combining formal landscape methods, ritual theory, ethnography, field research, and excavation, this thesis explores the activities that took place at CA-MRP-402, how this site fits into the broader cultural landscape, and why the cultural landscape of this site attracted people to mark this place. These efforts reveal that ancient Native Americans intentionally altered the landscape of CA-MRP-402 to create an astronomical observation area and generate consistent equinoctial solar and shadow alignments. This area may have afforded a type of calendar that allowed shaman astronomers to know when it was time to perform necessary rituals. Most of the rock art at CA-MRP-402 was likely created by shaman astronomers as part of their ritual interactions with the celestial beings. This study also serves to validate this multifaceted contextual approach.

  • Open Access English
    Authors: 
    Spanier, Felix;
    Publisher: Potchefstroom : Noordwes-Universiteit, Potchefstroomkampus
    Country: South Africa
  • Restricted English
    Authors: 
    Cignoni P.; Scopigno R.; Callieri M.; Dellepiane M.;
    Country: Italy

    EPOCH (http://www.epoch-net.org/index.php) is a network of about a hundred European cultural institutions joining their efforts to improve the quality and effectiveness of the use of Information and Communication Technology for Cultural Heritage. Participants include university departments, research centres, heritage institutions, such as museums or national heritage agencies, and commercial enterprises, together endeavouring to overcome the fragmentation of current research in this field.

  • Other research product . 2010
    Open Access English
    Authors: 
    Ruecker, Stan; Rockwell, Geoffrey; Organisciak, Peter; Sinclair, Stéfan;
    Country: Canada

    How can digital content be connected to text analysis tools? The TAPoR (Text Analysis Portal for Research) provided a workbench model, but usability studies suggest that a workbench was not how humanists thought of doing their research - humanists start with the text and apply tools as lenses for analyzing the text. This led us to experiment with ubiquitous tools that can be embedded in the user’s environment or in the text, be it an online journal or blog. In this paper, we survey a number of experiments leading up to TAToo (Text Analysis for you Too) and Voyeur Tools both of which allow humanists to bring computational linguistic analysis and visualization, among other things, into their habitual research environments, and to thereby render those environments dynamic, with living, breathing data.

  • Other research product . 2019
    Open Access English
    Authors: 
    Vadim Bulitko; Sean Caulfield; Astrid Ensslin; Daniel Evans; Gillian Harvey; Scott Smallwood; Daniel Laforest; Brad Necyk; Marilène Oliver; Aidan Rowe; +5 more
    Country: Canada

    DYSCORPIA: Future Intersections of the Body and Technology was a two-year interdisciplinary research project that brought together scholars from art and design, music, digital and medical humanities, radiology, computer science and contemporary dance in order to question what it means not to know the limits of our bodies in the face of new technologies. Over two years scholars cross-pollinated their research through seminars and public presentations. The project culminated in a large exhibition of artworks that were exhibited at Enterprise Square Galleries, Edmonton in 2019. The exhibition included over 50 works by international, national, local artists as well as students from the University of Alberta, that were organised under four themes: Stories in Flesh and Bytes, Virtual Consciousness and Artificial Bodies, Out on Our Limbs and Evolving Anatomies. This full color catalogue of the exhibition which includes 12 commissioned essays, full colour images of all the works in the exhibition, as well as a augmented reality gallery, the app for which can be found here https://www.dyscorpia.com/catalogue.

  • Open Access English
    Authors: 
    Schaffzin, Gabriel Yuval;
    Publisher: eScholarship, University of California
    Country: United States

    This thesis draws together design history, pain science, and information studies to consider the ways that medical clinicians incorporated quantitative methods and tools from graphic and industrial design and, reciprocally, the ways in which designers used methods and ideas from the biomedical sciences in the US and UK between 1945 and 2015. The project is organized around postwar changes in pain science in clinical medicine and proposes that a measurement, representation, and move toward quantification in clinical pain medicine occurred in tandem with the turn toward computing in the arts and in graphic design. Subsequent advancements in personal and wearable computing shifted health and wellness personal technologies markets around concepts of “self-health.” The project culminates in the emergence of “the quantified self,” a concept interpreted in this project to the development of quantitative tools and methods in computing and computer graphics devoted to advancing a neoliberal model of knowledge and experience of the individual’s bodily pain.