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24 Research products

  • Digital Humanities and Cultural Heritage
  • 2023-2023
  • Other research products
  • English
  • Theseus

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  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Ewe, Emmaline;

    This thesis focused on the subgenre of abstract expressionist moving image. The works of three contemporary moving image artists, Stan Brakhage, Pipilotti Rist and Bill Viola, were analysed to exemplify traits of abstract expressionist video art. Along with this study, a video installation titled Highway 88 was created. The study was conducted to explicate the context in which the moving image artwork was created. Data for this thesis were collected from a variety of relevant sources such as articles, books, videos, and interviews. Artworks for analysis were sourced from the artists’ own websites or YouTube for this study. The study explored and defined abstract expressionist moving image as an art style along with what artwork this genre constituted of. The study encouraged artists to experiment with an often overlooked genre by demystifying works in the field showing that abstract expressionist moving image works has its place in the context of fine art.

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    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Theseus
    2023
    Data sources: Theseus
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      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
      Theseus
      2023
      Data sources: Theseus
  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Burzachechi, Sol Lilen; Loughhead, Myles;

    Culture is a complex and multidimensional concept that has been studied extensively in various disciplines. The Convention for the Safeguarding of the Intangible Cultural Heritage recognized the im-portance of intangible culture, defining the responsibilities of the State Members. In 2018, the UNESCO emphasizes the synergy between tourism and culture, and so understanding the intangible elements of culture is crucial for developing sustainable and responsible tourism practices while protecting cultural heritage. The tourism industry has shifted towards experience-based services and products. While understanding the relationship of culture with authenticity, tourism, and meaningful experiences, cultural tourism becomes arguably one of the most optimal tourism practices to develop to succeed, create a profitable business, and protect and safeguard intangible cultural heritage. The case which is analysed under the concept mentioned is the Finnish tango. Finnish tango is a distinct representation of Finnish culture that blends traditional Finnish practices with the emotional intensity of Argentine tango. The objective of this research was to identify what aspects of Finnish tango make it suit-able for further development as a cultural and tourism asset. First, a theoretical framework was studied, following with the implementation of qualitative case study approach, using in-depth interviews with Finnish tango experts and observations of the Finnish tango landscape in the present. Results were formed using thematic analysis, discovering several themes relating to stakeholder perspective of tango within the Finnish context. The conclusions arrived at are there is a reduced interest in Finnish tango in its current context. Strengths of Finish tango are in its historic societal importance, accessibility through its ease of learning and per-forming, the desire to dance with a partner, the physicality, and the intimacy derived from Finnish tango, the desire of stakeholders to collaborate and work within the community, and its strength as a tourism experience. Opportunities for development include the use of storytelling to market Finnish tango and its authenticity, the inclusion of Finnish tango in the UNESCO intangible heritage list, development of Finnish tango as a packaged experience similar to Argentinean tango, and the inclusion of Finnish tango in the public education system. There is also a need to acknowledge language barriers and the need for instruc-tion and marketing in English, as well as exporting Finnish tango as a tourism asset. These aspects provide context for further development and advocation of Finnish tango as an undiscovered tourism asset. The study has significant relevance for the field of cultural tourism, as it contributes to the understanding of Finnish tango as a potential tourism experience.

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Theseus
    2023
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      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
      Theseus
      2023
      Data sources: Theseus
  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Myllylä, Saara;

    This thesis navigates the complex landscape of cultural heritage digitization in Finland, focusing on standardization and preservation challenges. Examining technological advancements and industry collaborations, the research adopts a case study approach, partnering with Tietoa Oy and the Finnish Heritage Agency. The study explores the guiding principles for cultural heritage digitization, emphasizing the importance of site selection, preservation considerations, and the impact of technology development. An analysis of digitization projects, particularly the Ainola Artist Homes, reveals the evolving influence of equipment, technology, and techniques on digital model fidelity. As a contribution to the ongoing discourse, this thesis aims to provide nuanced insights into the challenges of standardization in cultural heritage digitization, offering a perspective that aligns with the ever-changing demands of the field. Tämä opinnäytetyö tarkastelee kulttuuriperinnön digitointia Suomessa, keskittyen standardointiin ja säilyttämisen haasteisiin. Tutkimus hyödyntää tapaustutkimusta yhteistyössä Tietoa Oy:n ja Museoviraston kanssa. Tutkimus syventyy kulttuuriperinnön digitoinnin ohjaaviin periaatteisiin, korostaen esinevalintaa, säilyttämisen näkökohtia ja teknologian kehityksen vaikutusta. Analyyttinen tarkastelu digitointiprojekteista, erityisesti taiteilija koti Ainola-projektista, paljastaa laitteiden, teknologian ja menetelmien kehityksen vaikutukset digitaalisten mallien laatuun. Osana jatkuvaa keskustelua tämä opinnäytetyö pyrkii tarjoamaan hienovaraisen näkemyksen standardoinnin haasteisiin kulttuuriperinnön digitalisoinnissa, tarjoten näkökulman, joka mukautuu alati muuttuviin vaatimuksiin alalla.

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    Theseus
    2023
    Data sources: Theseus
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      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
      Theseus
      2023
      Data sources: Theseus
  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Hauer, Katharina;

    Choice is an important factor in video games. Narrative driven games continuously offer choices to the player in different ways. Through narrative decisions, gameplay style and character creation players get encouraged to make an array of choices. These choices increase the replay value of games. This study aimed to deconstruct the structure of narrative driven games to properly examine how replay value can be increased by choice. Choices come in many forms; some offer more value to the player than others. Case studies of the three games: Detroit: Become Human (2018), Disco Elysium (2019) and Monster Prom (2018), examined how choice is implemented. A quantitative survey was conducted in Spring 2022 to research the likes and dislikes of players in a wide range of age groups. The survey provided valuable information on the importance of choice to the player, and discovered which types of choice are more popular. It also showcased the likelihood of replay value from the players depending on the choices available in a video game. Future research about replay value benefits companies and consumers alike. By adding replay value the consumer will be rewarded and the company can increase the satisfaction of its customers.

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Theseus
    2023
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      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
      Theseus
      2023
      Data sources: Theseus
  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Carey, Jonathan;

    The purpose of this study was to establish a foundational understanding and academic framework for utilizing art-making as a method of knowledge-making within an academic context. Specifically, a/r/tography, an arts-based research methodology, was identified as a viable tool for inquiring into complex subjects. Furthermore, arts-based research was recognized as an innovative research paradigm with profound implications for society, knowledge, art, and academia. Various of sources, primarily relevant peer-reviewed articles, books, and interviews, contributed to the data collection. In addition to these contemporary references, older sources dating back to the 1990s were incorporated for the historical context of arts-based research. This set of sources was employed to define, offer illustrative examples of, and present a practical framework for conducting arts-based research. As the practical and final part of this thesis, Mechanics of Consciousness, an original arts-based research project by the author, was presented. The collection of artworks featured in Mechanics of Consciousness was exhibited at Galleria Himmelblau during the 2022 Tampere University of Applied Sciences Fine Arts Degree Show Embers. As this is an aesthetic inquiry, the “result” of this thesis is the process of this thesis.

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Theseus
    2023
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      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
      Theseus
      2023
      Data sources: Theseus
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    Authors: Järvinen, Hanna; Hammergren, Lena; Svarstad, Elizabeth; Hoppu, Petri; +1 Authors
    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Theseus
    2023
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      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
      Theseus
      2023
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    Authors: Björkbom, Tonya;

    My thesis explores a sensual relationship between humans and plants and how it could change our mindset towards ourselves, nature, and the planet. I use my own experiences and my artistic journey to explore this subject. I also go through examples of interspecies relationships and explore plant intelligence. In my artistic journey I also study my subject through the media of porn and explore the fantasy aspects.

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
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    Theseus
    2023
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      Theseus
      2023
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    Authors: Kuuluvainen, Elina;

    This thesis describes the procedure for developing a machine learning model that can categorise news articles based on audience insight experts' assessments of user needs. This study aims to determine if it's possible to employ a machine learning algorithm for identifying user needs within the context of Yle News. The research method involves fine-tuning a pre-trained large language model, BERT, by making use of both textual and non-textual features of news articles. The data is collected from Yle’s data warehouse and combined with manually labelled user needs classes. Python, along with the PyTorch and Hugging Face Transformers libraries, is used in implementing the model. The results show the model can effectively categorise articles into user needs groups with a relevantly appropriate level of accuracy. However, limitations arise from the small dataset size and its uneven distribution across various user needs categories. Based on the results, the trained model might not be well generalisable to unseen data. The research concludes by suggesting avenues for improvement and application, such as acquiring a more balanced dataset while exploring alternative deep learning models. In summary, this study showcases how machine learning algorithms hold potential for classifying news articles based on user needs; nevertheless, further refinement and development are required for future use cases.

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    2023
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      Theseus
      2023
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    Authors: Kinnunen, Elina Fiona;

    The purpose of this thesis was to gather information on oneironautics as a potential tool for visionary artists. Contemporary visionary art aims to see the unseen and depict it in a visual form that is clear to our ordinary perception. Contemporary visionary artists depict realms that cannot be observed in physical reality. The theoretical part of this study explored the history and importance of visionary art, and the research section suggested practical exercises that can broaden the perception of the mind. The aim of the case study presented in the theoretical part was to investigate one of the first contemporary visionary artists Ernst Fuchs, contemporary visionary artist Yayoi Kusama, and contemporary artist Dave Green. The key results suggested that oneironautics, a form of lucid dreaming, indeed, can be used as a potential booster for visionary experience and visual enhancements of an artist. The goal of the practical part was to showcase an installation in the gallery Himmelblau. This installation consisted of four visionary paintings based on the personal experiences of the author, miniature sculptures, and ambient music. The findings based on the research in the theoretical part and on personal art practice indicated that oneironautics is an efficient method of broadening the perception of a visionary artist.

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    Authors: Kuoppamaa, Salla;

    This thesis is observing and analyzing a contemporary painting practice happening in the post internet era. Post internet is a definition of the wholesome global culture environment of today, risen after the moment of common internet access and entitled to the standard existence of the internet everywhere and for everyone. Post internet is a layer in the culture and on a constant emergence affecting the society. The theoretical framework of this thesis is discussing the nature of post internet and showcasing examples of contemporary painting that have physical and traditional mediums: observing influences of post internet in contemporary, physical painting. Throughout the artwork examples are pointed influences of the post internet era; influences that can be analyzed within the subject matters, visual styles and processes. The examples chosen for the theoretical analysis are interesting for supporting the continuum and development of contemporary, physical painting. Thesis also includes a report of an artistic part of the thesis: a series of works consisting of two oil paintings and two mixed media sculptures. The artworks are introduced with artwork statements reflecting the post internet era.

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24 Research products
  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Ewe, Emmaline;

    This thesis focused on the subgenre of abstract expressionist moving image. The works of three contemporary moving image artists, Stan Brakhage, Pipilotti Rist and Bill Viola, were analysed to exemplify traits of abstract expressionist video art. Along with this study, a video installation titled Highway 88 was created. The study was conducted to explicate the context in which the moving image artwork was created. Data for this thesis were collected from a variety of relevant sources such as articles, books, videos, and interviews. Artworks for analysis were sourced from the artists’ own websites or YouTube for this study. The study explored and defined abstract expressionist moving image as an art style along with what artwork this genre constituted of. The study encouraged artists to experiment with an often overlooked genre by demystifying works in the field showing that abstract expressionist moving image works has its place in the context of fine art.

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  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Burzachechi, Sol Lilen; Loughhead, Myles;

    Culture is a complex and multidimensional concept that has been studied extensively in various disciplines. The Convention for the Safeguarding of the Intangible Cultural Heritage recognized the im-portance of intangible culture, defining the responsibilities of the State Members. In 2018, the UNESCO emphasizes the synergy between tourism and culture, and so understanding the intangible elements of culture is crucial for developing sustainable and responsible tourism practices while protecting cultural heritage. The tourism industry has shifted towards experience-based services and products. While understanding the relationship of culture with authenticity, tourism, and meaningful experiences, cultural tourism becomes arguably one of the most optimal tourism practices to develop to succeed, create a profitable business, and protect and safeguard intangible cultural heritage. The case which is analysed under the concept mentioned is the Finnish tango. Finnish tango is a distinct representation of Finnish culture that blends traditional Finnish practices with the emotional intensity of Argentine tango. The objective of this research was to identify what aspects of Finnish tango make it suit-able for further development as a cultural and tourism asset. First, a theoretical framework was studied, following with the implementation of qualitative case study approach, using in-depth interviews with Finnish tango experts and observations of the Finnish tango landscape in the present. Results were formed using thematic analysis, discovering several themes relating to stakeholder perspective of tango within the Finnish context. The conclusions arrived at are there is a reduced interest in Finnish tango in its current context. Strengths of Finish tango are in its historic societal importance, accessibility through its ease of learning and per-forming, the desire to dance with a partner, the physicality, and the intimacy derived from Finnish tango, the desire of stakeholders to collaborate and work within the community, and its strength as a tourism experience. Opportunities for development include the use of storytelling to market Finnish tango and its authenticity, the inclusion of Finnish tango in the UNESCO intangible heritage list, development of Finnish tango as a packaged experience similar to Argentinean tango, and the inclusion of Finnish tango in the public education system. There is also a need to acknowledge language barriers and the need for instruc-tion and marketing in English, as well as exporting Finnish tango as a tourism asset. These aspects provide context for further development and advocation of Finnish tango as an undiscovered tourism asset. The study has significant relevance for the field of cultural tourism, as it contributes to the understanding of Finnish tango as a potential tourism experience.

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      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
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  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Myllylä, Saara;

    This thesis navigates the complex landscape of cultural heritage digitization in Finland, focusing on standardization and preservation challenges. Examining technological advancements and industry collaborations, the research adopts a case study approach, partnering with Tietoa Oy and the Finnish Heritage Agency. The study explores the guiding principles for cultural heritage digitization, emphasizing the importance of site selection, preservation considerations, and the impact of technology development. An analysis of digitization projects, particularly the Ainola Artist Homes, reveals the evolving influence of equipment, technology, and techniques on digital model fidelity. As a contribution to the ongoing discourse, this thesis aims to provide nuanced insights into the challenges of standardization in cultural heritage digitization, offering a perspective that aligns with the ever-changing demands of the field. Tämä opinnäytetyö tarkastelee kulttuuriperinnön digitointia Suomessa, keskittyen standardointiin ja säilyttämisen haasteisiin. Tutkimus hyödyntää tapaustutkimusta yhteistyössä Tietoa Oy:n ja Museoviraston kanssa. Tutkimus syventyy kulttuuriperinnön digitoinnin ohjaaviin periaatteisiin, korostaen esinevalintaa, säilyttämisen näkökohtia ja teknologian kehityksen vaikutusta. Analyyttinen tarkastelu digitointiprojekteista, erityisesti taiteilija koti Ainola-projektista, paljastaa laitteiden, teknologian ja menetelmien kehityksen vaikutukset digitaalisten mallien laatuun. Osana jatkuvaa keskustelua tämä opinnäytetyö pyrkii tarjoamaan hienovaraisen näkemyksen standardoinnin haasteisiin kulttuuriperinnön digitalisoinnissa, tarjoten näkökulman, joka mukautuu alati muuttuviin vaatimuksiin alalla.

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    Authors: Hauer, Katharina;

    Choice is an important factor in video games. Narrative driven games continuously offer choices to the player in different ways. Through narrative decisions, gameplay style and character creation players get encouraged to make an array of choices. These choices increase the replay value of games. This study aimed to deconstruct the structure of narrative driven games to properly examine how replay value can be increased by choice. Choices come in many forms; some offer more value to the player than others. Case studies of the three games: Detroit: Become Human (2018), Disco Elysium (2019) and Monster Prom (2018), examined how choice is implemented. A quantitative survey was conducted in Spring 2022 to research the likes and dislikes of players in a wide range of age groups. The survey provided valuable information on the importance of choice to the player, and discovered which types of choice are more popular. It also showcased the likelihood of replay value from the players depending on the choices available in a video game. Future research about replay value benefits companies and consumers alike. By adding replay value the consumer will be rewarded and the company can increase the satisfaction of its customers.

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      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
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  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Carey, Jonathan;

    The purpose of this study was to establish a foundational understanding and academic framework for utilizing art-making as a method of knowledge-making within an academic context. Specifically, a/r/tography, an arts-based research methodology, was identified as a viable tool for inquiring into complex subjects. Furthermore, arts-based research was recognized as an innovative research paradigm with profound implications for society, knowledge, art, and academia. Various of sources, primarily relevant peer-reviewed articles, books, and interviews, contributed to the data collection. In addition to these contemporary references, older sources dating back to the 1990s were incorporated for the historical context of arts-based research. This set of sources was employed to define, offer illustrative examples of, and present a practical framework for conducting arts-based research. As the practical and final part of this thesis, Mechanics of Consciousness, an original arts-based research project by the author, was presented. The collection of artworks featured in Mechanics of Consciousness was exhibited at Galleria Himmelblau during the 2022 Tampere University of Applied Sciences Fine Arts Degree Show Embers. As this is an aesthetic inquiry, the “result” of this thesis is the process of this thesis.

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
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    Authors: Järvinen, Hanna; Hammergren, Lena; Svarstad, Elizabeth; Hoppu, Petri; +1 Authors
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    Authors: Björkbom, Tonya;

    My thesis explores a sensual relationship between humans and plants and how it could change our mindset towards ourselves, nature, and the planet. I use my own experiences and my artistic journey to explore this subject. I also go through examples of interspecies relationships and explore plant intelligence. In my artistic journey I also study my subject through the media of porn and explore the fantasy aspects.

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    Authors: Kuuluvainen, Elina;

    This thesis describes the procedure for developing a machine learning model that can categorise news articles based on audience insight experts' assessments of user needs. This study aims to determine if it's possible to employ a machine learning algorithm for identifying user needs within the context of Yle News. The research method involves fine-tuning a pre-trained large language model, BERT, by making use of both textual and non-textual features of news articles. The data is collected from Yle’s data warehouse and combined with manually labelled user needs classes. Python, along with the PyTorch and Hugging Face Transformers libraries, is used in implementing the model. The results show the model can effectively categorise articles into user needs groups with a relevantly appropriate level of accuracy. However, limitations arise from the small dataset size and its uneven distribution across various user needs categories. Based on the results, the trained model might not be well generalisable to unseen data. The research concludes by suggesting avenues for improvement and application, such as acquiring a more balanced dataset while exploring alternative deep learning models. In summary, this study showcases how machine learning algorithms hold potential for classifying news articles based on user needs; nevertheless, further refinement and development are required for future use cases.

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    Theseus
    2023
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      Theseus
      2023
      Data sources: Theseus
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    Authors: Kinnunen, Elina Fiona;

    The purpose of this thesis was to gather information on oneironautics as a potential tool for visionary artists. Contemporary visionary art aims to see the unseen and depict it in a visual form that is clear to our ordinary perception. Contemporary visionary artists depict realms that cannot be observed in physical reality. The theoretical part of this study explored the history and importance of visionary art, and the research section suggested practical exercises that can broaden the perception of the mind. The aim of the case study presented in the theoretical part was to investigate one of the first contemporary visionary artists Ernst Fuchs, contemporary visionary artist Yayoi Kusama, and contemporary artist Dave Green. The key results suggested that oneironautics, a form of lucid dreaming, indeed, can be used as a potential booster for visionary experience and visual enhancements of an artist. The goal of the practical part was to showcase an installation in the gallery Himmelblau. This installation consisted of four visionary paintings based on the personal experiences of the author, miniature sculptures, and ambient music. The findings based on the research in the theoretical part and on personal art practice indicated that oneironautics is an efficient method of broadening the perception of a visionary artist.

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    Theseus
    2023
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      Theseus
      2023
      Data sources: Theseus
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    Authors: Kuoppamaa, Salla;

    This thesis is observing and analyzing a contemporary painting practice happening in the post internet era. Post internet is a definition of the wholesome global culture environment of today, risen after the moment of common internet access and entitled to the standard existence of the internet everywhere and for everyone. Post internet is a layer in the culture and on a constant emergence affecting the society. The theoretical framework of this thesis is discussing the nature of post internet and showcasing examples of contemporary painting that have physical and traditional mediums: observing influences of post internet in contemporary, physical painting. Throughout the artwork examples are pointed influences of the post internet era; influences that can be analyzed within the subject matters, visual styles and processes. The examples chosen for the theoretical analysis are interesting for supporting the continuum and development of contemporary, physical painting. Thesis also includes a report of an artistic part of the thesis: a series of works consisting of two oil paintings and two mixed media sculptures. The artworks are introduced with artwork statements reflecting the post internet era.

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    Theseus
    2023
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      Theseus
      2023
      Data sources: Theseus