The attic of Häme Castle has many undefined shapes because of structural deformation or weathering which is very difficult or impossible to represent accurately using parametric BIM objects. The historic styles of Häme Castle include organic shapes, which again can be more time consuming or difficult to model accurately using simple solid geometry. Häme Castle was scanned in the form of point cloud which was helpful to find the location of the structural components, but the 3D modelling could make it more beneficial. The features, such as heritage importance and values can be combined into the 3D model in a structured and consistent way which allows easy information uprooting and the production of deliverables. BIM offers a robust information management framework that can be highly beneficial for Häme Castle. Häme Castle has one of the oldest building trusses in Europe. It is assumed that the trusses of the main castle are 500 years old. By absorbing high-quality digital survey datasets, BIM does not only represent the image of the existing historic framework, but will also allow the investigating, quality checking and complex analysis of proposed involvement in various scenarios of the castle. The calculations done by the software are faster, more efficient, and easier to correct than the manual calculations. The amount of material needed for the building could help us to know the amount of money needed for the renovation or reconstruction of the building. The adoption of BIM in Häme Castle may drive by significant gains in terms of efficiency and cost savings during capital and operational stages in terms of spatial coordination and conservation planning through improved visualisation, analysis, and options appraisal. Working with BIM will experience reduced project risk, improved timelines, and better project outcomes. BIM appears less popular in terms of adoption by heritage professionals. If the information model of the Häme Castle is maintained, it can be an invaluable decision making and management tool for the castle throughout its life cycle. The purpose of this Bachelor's thesis was to demonstrate how to design the 3D model and conduct structural analysis of a historical building (Häme Castle) using Building information modeling (BIM) software. The analysis was done for trusses in a three-dimensional arrangement in RFEM software. As the result of the project work, the results were positive which proves that the main castle trusses are strong enough to bear all kind of loads.
The purpose of this thesis was to understand the concept of periphery in relation to areas and environments, and to gather information on the benefits of exposure to peripheries. A series of artworks was created to accompany the written thesis. The study was conducted to support the artworks by giving them a conceptual framework. The process of making a twenty-artwork series called Periphery Talismans (now my daydreaming is spontaneous) is described in the case study as a part of the thesis. The sources used for the written part include books, articles and essays on topics that relate to peripheries. Wilderness, natural environments, abandoned places and wastelands and the aesthetics of peripheral places are all explored further. The theoretical foundation for the thesis is based on the writings of Marko Leppänen, the founder of The School of Esoteric Geography and Periphery Therapy. Other authors referenced include environmentalist and Pulitzer Prize winning poet, Gary Snyder, artist Jenny Odell and author and translator Ville-Juhani Sutinen. The study revealed the importance of peripheral areas as equalizers. It was made clear that areas that have peripheral qualities are not only havens for wildlife, but also important places of rest and recuperation for humans became evident. Furthermore, it was revealed that seeing our minds and bodies as wild, instead of the normalized view of seeing them as civilized, can help humans experience healing and live more balanced lives.
The purpose of this thesis was to analyse representations of the horse in art history and examine ways in which representations of the horse could be used to posit new positive representations of power. The theoretical section explored the lineage of horse imagery in art history; this section also explored power imagery as well. The portrayal of the horse in Western art was analysed from the Renaissance onwards in order to have a firm historical understanding. From this base of understanding, the potential for new image creation was discussed. Paintings and statues were the primary focus of the thesis for its analysis. Possibilities for new and more positive images of power were explored through visuals featuring horses. The analysis suggested that because of the horse’s roots in art history as well as its powerful physical strength, status as a prey animal, and its gentle sensitivity, the horse was an image eminently suited for use in positing new and positive non-toxic images of power. Further, the analysis suggested that these new explorations stand in opposition to power images and power conceptualisations based in toxic masculinity and patriarchy. This contrast of new imagery and socially constructed expectations provided the starting point for critiquing current power imagery and moving beyond toxic imagery.
Socially engaged practice is a relatively young artform compared to other practices in contemporary art, evolved from avantgarde movements in the early 20th century to the 1960s, 1970s performance and conceptual art. In spite of its late presence, the gravitation of contemporary art towards social framework has been rapidly increasing around the world to almost a global phenomenon during the last decades. Although collaboration and participation in art are not exceptionally innovative, they bring a new trend of redefining art’s role in modern life. The objective of this study was to assess the artistic process, approach, experience as well as acquire general knowledge and explore possible challenges of working with people experiencing homelessness in the artmaking context. This thesis provides an overview of the socially engaged practice from the 1990’s and explores various prevalent arguments about social practice art in criticism: how should it be considered art, its aesthetic elements, participatory artists interchangeable roles with activists and ethical evaluation. The research was conducted by analyzing a collection of various literature sources, in which an analysis of the art historian and critic Claire Bishop’s Artificial Hells: Participatory Art and the Politics of Spectatorship played an essential part. An interview with the artist Willie Baronet was also organized to study his working process in his decade-long project ‘We Are All Homeless’. Several artworks of contemporary artists in the US and Europe using participatory art to raise political issues such as homelessness and poverty were also examined. Lastly, the author’s socially engaged artwork Home was carefully analyzed and self-reflected upon. Home is a participatory artwork exhibited in the graduation show Kaleidoscopers 2021 which explores the theme of relationships and home to the subjects of homelessness.
The purpose of this bachelor’s thesis was to analyse the relationship between fear and creative work. Fear is explored from different perspectives to gain a better understanding on the multidimensional nature it contains. Defensive behaviour and the manifestation of loneliness in modern society are also explored. I show examples of contemporary artists who have used fear as a subject or as a method in their artistic processes. The thesis includes sources from psychology and behavioural science literature, interviews, and research articles. In the final paragraphs I reflect the research with my own interactive art installation, which was the artistic part of my bachelor’s thesis. The installation was presented in the Blind Spot Degree Show of the Fine Art study path of Tampere University of Applied Sciences during 4.4. – 28.4.2019 in Gallery Himmelblau. The artistic part of the thesis serves as a reference point for the fear handling process on a personal basis.
The concept of identity has been ever-present since humans have been living in societies. People have identified themselves with their work, their families, their church, or religion as well as with their Nation or state. All of these identities that people have adopted throughout time have had various impacts on how those people have seen and understood themselves as well as how they have orga nized themselves and acted. As such an influential concept it has been of particular interest to many artists, which have explored it in their own artworks and have also analyzed and re searched it as well. This research relies on the findings and works that have come before, such as Bachelor’s and Master’s Theses, research papers, lectures, ex pert interviews, articles, books as well as on artworks that are informative and relevant to the topic of Identity. The aim of the thesis is to contribute to the awareness of the impact of Identity, show its importance in the field of arts and explain how the author is playing with identity as an artist and a storyteller and to open a semiotic and symbolic discus sion of the author’s artistic work. The findings show the complexities of human identities and how particular indi viduals have creatively formed and shaped their identities in order to serve them. As our identities are constantly in the process of change, and while we continue to ask who we are, we should not forget who is it that we want to become.
The object of the thesis was to construct a profile or profiles of the typical customers of the Oulu Museum of Art. The thesis was commissioned by the Museum and Science Centre Luuppi, located in Oulu, Finland. This thesis contains one of the first public art museum customer profiles made in Finland. Traditionally, museums have enjoyed one of the world’s most satisfied and loyal customer bases. While the museums have changed with the passing of time, their customer base has stayed relatively the same at least since the 80s. However, the expectations set for a museum experience have shifted towards modern-day consumption. Art is no longer a hobby for only the elite and people from all walks of life are invited to art museums. Modern technology is making its way into museums, offering an opportunity to better serve all the different customers. However, art museums still carry an air of a traditional and old-fashioned institution, which might play a part in making both customers and employees wary of modern digital solutions. In this thesis, the customers of the Oulu Museum of Art are profiled through the means of a qualitative content analysis and a customer survey. The content analysis was conducted from past ticket sales while the customer survey was implemented as an online survey, spread primarily through social media. The theoretical background of the research was gathered from modern-day sources, from both general cultural tourism research and studies meant to profile customers of other art museums. While cultural tourism has grown during recent years, this growth was not visible in the amount of art museum research available. As a result of the research, two customer profiles for the Oulu Museum of Art were made. While the demographics of the two sample customers are the same, they lead different lives and face different obstacles before and during art museum visits. They however share the same values. The service development suggestions are made based on the discovered customer profiles and the issues that arose during the research, especially the existing obstacles. The customers are still reserved towards digital services but they are not completely out of the question either. Most of the developments desired by the customers themselves were rather basic, such as extended opening times or new exhibitions.
The goal of the thesis study was to create a culture travel concept based on the Finnish-Karelian mythology and the national epic Kalevala. The Kalevala kartalle -project was a pilot to evaluate and demonstrate the concept for Japanese tourists during 01/2020-12/2021. The Stefan Moritz ́s service design model was utilized as the methodology to conduct the product-oriented thesis. Cultural heritage raises emotions and opinions how to utilize it. Although the mutual opinion is, that traditions and immaterial heritage are everyone ́s right and at everyone ́s responsibility, the praxis seems more complicated than that. The tourism industry has developed travel and leisure experiences inspired by cultural elements, stories, and myths. Nevertheless, the Finnish folklore is not widely known among international tourists. Stories are an impactful means to engage, educate and immerse the audience during the travel. Cultural routes demonstrate a journey through time and space; the heritage of a country and its culture contributes to a living and shared cultural heritage. The concept of the travel route was developed in co-operation with stakeholders from the public and private sector and other relevant organizations. Two pilot groups were created: one in the capital region of Finland and the other one in the region of Kainuu. These destinations created the touch points of the route, from Helsinki ending to Kuhmo city. The outcome of the pilot project was the concept of the Kalevala kartalle -culture travel route, digitally and on-site. Two seminars were organized with Visit Finland, a digital trip was produced and piloted for Japanese travellers and the concept launch was organized for the Finnish audience. The Kalevala kartalle -project gained a lot of attention in the media and was raised to the public discussion in March 2021. The IPR conflict with Kalevala Koru Oy underlines the importance and relevancy of mutual understanding of the use of cultural heritage in a commercial context. The development of new services with an ecosystem of stakeholders requires continuous work and financing. The conclusion of the pilot project is that the Japanese market has an interest in travel experiences combining the learning aspect of local culture and nature activities.
In this written part of the Bachelor’s thesis I present my artwork considering death and the fear of dying, go through the working process, explore how the subject has been considered in art before and ponder the moral and ethical questions which rise of exhibiting the artwork. The data for this thesis is collected from various sources, such as books, e-books and internet articles considering art and culture related to death. The main focus of this thesis is on representations of death in contemporary and medieval art. In order to form a basis for understanding the subject, the biological and social side and of death is discussed, and the fear of dying is researched. The concept of is examined and and further explored in an installation artwork created alongside the written part of the thesis.
The goal of this thesis was to examine how collaborative projects can be used to facilitate communication and storytelling between generations. Encouraging and developing cross-generationally interactive activities have become increasingly relevant as family structures change and generations diverge. Continually improving and finding new approaches ensures that family heritage and legacies continue to be communicated. Art has been used as a documentational and communicative tool for centuries. The research presented in this thesis shows that collaborative art can incite valuable intergenerational communication and that intergenerationally interactive projects have the potential to preserve familial legacies and cultural heritage, as well as improve general well-being. A combination of elements from analysed artworks and findings on intergenerational legacy work was exhibited in the thesis project Golden Places (2022). Golden Places is a four-part artwork made together with the artist’s grandparents. The working process and outcomes are presented in the form of a case study. The case study demonstrates that collaborative art can be used to bond the grandchild and grandparent and successfully produce art that embodies family stories and legacy. This thesis, specifically Golden Places, is intended to motivate and instruct others to partake in similar projects.