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2 Research products

  • Digital Humanities and Cultural Heritage
  • Other research products
  • 2013-2022
  • Open Access
  • FI
  • English
  • Theseus
  • Digital Humanities and Cultural Heritage
  • NEANIAS Space Research Community

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  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Annola, Minna Susanna;

    Hallucinations are believed to be as old as the human’s brain. Usually, modern people relate to hallucinations in drugs or mental illness. Modern man may not think how great impact hallucinations have had on arts, religions, and folklore. The purpose of this thesis was to study how hallucinations have impacted art. This study also includes an AR installation which is based on this written part of the thesis. The data for this thesis was found from various sources such as literature, journals and researches. Art history and modern art pioneers’ work such as Wassily Kandinsky, Yves Klein and Hilma Af Klint were considered. The study also deals with hallucination studies in the 50s, cave art, and religion as a part of art. The latest research have demonstrated that hallucinations are more common than we have been suggested. Although hallucinations are still a mystery for scientists, the mechanism of hallucinations is known. Studies of hallucinations in modern art lead inevitably to artists interest in esoteric and occultism. Studies indicate that the arts role as the creator of modern spiritualism is big. Theologian Christopher Partridge has created the term “occulture” to describe this late modern era. According to Partridge, there is a process underway that traditional religions have to make room for more spiritual culture. Nowadays artists’ interest in esoteric thinking has a great impact on further, it can be found everywhere from our popular culture, and it can be seen globally. However, not all artists necessarily relate their works with esotericism, but the subconscious can also be studied from the perspective of neuroscience. Developing VR, AR, MR, and IA technology gives new tools to explore the subconscious through art.

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Theseus
    2021
    Data sources: Theseus
    0
    citations0
    popularityAverage
    influenceAverage
    impulseAverage
    BIP!Powered by BIP!
    more_vert
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
      Theseus
      2021
      Data sources: Theseus
  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Peter, Adamec;

    Endangered natural and cultural sites are commonly visited by hundreds of thousands of visitors annually. Although, tourism does provide necessary funds to maintain heritage sites, these cultural and natural symbols are constantly under mechanical wear resulting shifting in their original form. The subject of this research is to uncover how virtual reality can be beneficial in preserving and rescuing endangered heritage sites. The work deals with such issues as the definition of virtual reality, the effects inflicted on endangered world heritage sites by tourism, examples for virtual traveling as well as existing solutions and whether virtual reality can be a substitute for traveling and visiting world heritage sites.

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Theseus
    2020
    Data sources: Theseus
    0
    citations0
    popularityAverage
    influenceAverage
    impulseAverage
    BIP!Powered by BIP!
    more_vert
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
      Theseus
      2020
      Data sources: Theseus
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Advanced search in Research products
Research products
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Searching FieldsTerms
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The following results are related to Digital Humanities and Cultural Heritage. Are you interested to view more results? Visit OpenAIRE - Explore.
2 Research products
  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Annola, Minna Susanna;

    Hallucinations are believed to be as old as the human’s brain. Usually, modern people relate to hallucinations in drugs or mental illness. Modern man may not think how great impact hallucinations have had on arts, religions, and folklore. The purpose of this thesis was to study how hallucinations have impacted art. This study also includes an AR installation which is based on this written part of the thesis. The data for this thesis was found from various sources such as literature, journals and researches. Art history and modern art pioneers’ work such as Wassily Kandinsky, Yves Klein and Hilma Af Klint were considered. The study also deals with hallucination studies in the 50s, cave art, and religion as a part of art. The latest research have demonstrated that hallucinations are more common than we have been suggested. Although hallucinations are still a mystery for scientists, the mechanism of hallucinations is known. Studies of hallucinations in modern art lead inevitably to artists interest in esoteric and occultism. Studies indicate that the arts role as the creator of modern spiritualism is big. Theologian Christopher Partridge has created the term “occulture” to describe this late modern era. According to Partridge, there is a process underway that traditional religions have to make room for more spiritual culture. Nowadays artists’ interest in esoteric thinking has a great impact on further, it can be found everywhere from our popular culture, and it can be seen globally. However, not all artists necessarily relate their works with esotericism, but the subconscious can also be studied from the perspective of neuroscience. Developing VR, AR, MR, and IA technology gives new tools to explore the subconscious through art.

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Theseus
    2021
    Data sources: Theseus
    0
    citations0
    popularityAverage
    influenceAverage
    impulseAverage
    BIP!Powered by BIP!
    more_vert
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
      Theseus
      2021
      Data sources: Theseus
  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Peter, Adamec;

    Endangered natural and cultural sites are commonly visited by hundreds of thousands of visitors annually. Although, tourism does provide necessary funds to maintain heritage sites, these cultural and natural symbols are constantly under mechanical wear resulting shifting in their original form. The subject of this research is to uncover how virtual reality can be beneficial in preserving and rescuing endangered heritage sites. The work deals with such issues as the definition of virtual reality, the effects inflicted on endangered world heritage sites by tourism, examples for virtual traveling as well as existing solutions and whether virtual reality can be a substitute for traveling and visiting world heritage sites.

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Theseus
    2020
    Data sources: Theseus
    0
    citations0
    popularityAverage
    influenceAverage
    impulseAverage
    BIP!Powered by BIP!
    more_vert
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Theseusarrow_drop_down
      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
      Theseus
      2020
      Data sources: Theseus
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