Advanced search in Research products
Research products
arrow_drop_down
Searching FieldsTerms
Any field
arrow_drop_down
includes
arrow_drop_down
Include:
The following results are related to Digital Humanities and Cultural Heritage. Are you interested to view more results? Visit OpenAIRE - Explore.
94 Research products, page 1 of 10

  • Digital Humanities and Cultural Heritage
  • Research data
  • Research software
  • Other research products
  • English
  • Digital Humanities and Cultural Heritage
  • NEANIAS Space Research Community

10
arrow_drop_down
Relevance
arrow_drop_down
  • Research data . 2021
    Open Access English
    Authors: 
    Dumont, Bastien;
    Publisher: Zenodo

    Test for the TEI Critical Apparatus Toolbox, along with their outcome and summaries. They are related to an article to be published in RIDE 14.

  • Open Access English
    Authors: 
    Nagel, D (Wildcard); Cocquyt, T. (HuygensING);
    Publisher: Data Archiving and Networked Services (DANS)

    In this visualization, a 16th-century depiction of a corn mill is brought to life and interactively presented to the user. The source is Agostino Ramelli's Le Diverse et Artificiose Machine (1588), a highlight in the Early Modern Theatrum Machinarum tradition, which shows how elementary 'simple machines' can be combined into impressive compound devices, only limited by (Renaissance) imagination. The physics that serve as a backbone to the visualization were modelled after a chronological reference work on the history of technology (see relations).

  • English
    Authors: 
    Lercari, Nicola; Jaffke, Denise; McAvoy, Scott; Campiani, Arianna; Anderson, Andreas; Aboulhosn, Jad; Gutierrez, David;
    Publisher: UC San Diego Library Digital Collections
    Project: EC | MAYURB (839602)

    The IBM 3D models and derivative products were generated via a typical Image-based modeling pipeline. The aerial photos were collected by the UC Merced team using a DJI Phantom 3 Pro multi-rotor drone. The geospatial control data was collected by California State Parks licensed surveyor David Gutierrez using a Trimble differential GPS and Trimble robotic total station. The TLS LiDAR data were collected by the UC Merced team using a FARO Focus 3D S120 range finder and processed in FARO Scene and CloudCompare. The CAD drawings were created by Arianna Campiani using orthographic views of the buildings' terrestrial laser scanning point clouds produced by Scott McAvoy in the Potree Viewer. Dataset includes all the natively digital geospatial and 3D data collected in our topographic and 3D survey of the iconic Dechambeau Hotel & IOOF Hall buildings located at the entrance of town on Main St.

  • Other research product . Other ORP type . 2013
    Open Access English
    Authors: 
    Nagel, D (Wildcard); Cocquyt, T. (HuygensING);
    Publisher: Data Archiving and Networked Services (DANS)

    This visualization presents the user with the subsequent steps required to solve a surveying problem, typical for 17th-century instruction books. The user is asked to determine the distance between two reference points that are inaccessible, on the other side of the 'river'. Only by following the correct procedure with angle measuring instrument, measuring chain, pencil, and paper, can the problem be solved.

  • Other research product . Other ORP type . 2003
    English
    Authors: 
    Palamidese P.; Carreras F.; Coltelli P.;
    Country: Italy

    VBP, the Virtual Baptistery of Pisa, is a virtual reality prototype for cultural heritage presentation and communication. It combines education and entertainment methods to create a playful even though correct way to deliver artistic and cultural information. The virtual reality provides added values to the public with respect to the traditional media, as it lets group multimedia contents from various sources in a unique virtual environment. The visitor can see situations that he cannot see in a real visit - a reference to another monument, a cross section, architectural details that are too high up- and also situations that attract his attention and curiosity -lighting and acoustic effects, meet remotely connected visitors, ask questions to synthetic guides-. VBP presents a scenographic representation of the Baptistery of Pisa for interactive and distributed exploration. VBP contains the concepts of non linear intersecting storylines based on storytelling methods and techniques that can fits various levels of users. In addition it is a general framework for developing new stories, and for changing and adapting the ones already created. VBP requires an immersive stereo visualization system equipped with adequate audio and interaction devices. When the proper VR hardware is not available, it can run on the PC screen as well, though one looses immersion characteristics. The beta version has been released in 2003 while the final version has been planned at half 2005.

  • Other research product . Other ORP type . 2013
    Open Access English
    Authors: 
    Nagel, D. (Wildcard); Cocquyt, T. (HuygensING);
    Publisher: Data Archiving and Networked Services (DANS)

    The visualization explains the working and background of the planispheric astrolabe and allows users to experiment with it by adjusting rete and index. The visualisation is created using images from an astrolabe by Michiel Coignet in 1601 in Antwerp, preserved at Museum Boerhaave in Leiden. This is an archival copy of a visualisation that is created to support publications by Brill publishers. They can be accessed via Brill (see relations). Please contact DANS if the visualisation is no longer available via Brill.

  • Open Access English
    Authors: 
    Rettberg, Jill Walker; Berry, David M.; Borra, Erik; Helmond, Anne; Plantin, Jean-Christophe;
    Publisher: Digital Humanities Quarterly

    This paper documents the results of an intensive "data sprint" method for undertaking data and algorithmic work using application programming interfaces (APIs), which took place during the Digital Method Initiative 2013 Winter School at the University of Amsterdam. During this data sprint, we developed a method to map the fields of Digital Humanities and Electronic Literature based on title recommendations from the largest online bookseller, Amazon, by retrieving similar purchased items from the Amazon API. A first step shows the overall Amazon recommendation network for Digital Humanities and allows us to detect clusters, aligned fields and bridging books. In a second step we looked into four country-specific Amazon stores (Amazon.com, Amazon.co.uk, Amazon.fr and Amazon.de) to investigate the specificities of the Digital Humanities in these four countries. The third step is a network of all books suggested for the Electronic Literature field in the four Amazon stores we searched, which offers a comparison to the field of Digital Humanities.

  • English
    Authors: 
    Willingshofer, Ernst; Sokoutis, Dimitrios; Kleinhans, Maarten; Beekmann, Fred; Schönebeck, Jan-Michael; Warsitzka, Michael; Rosenau, Matthias;
    Publisher: GFZ Data Services

    This dataset provides friction data from ring-shear test (RST) on a plastic (polyester) sand material that has been used in flume experiments (Marra et al., 2014; Kleinhans et al., 2017) and is now used in the Tectonic Laboratory (TecLab) at Utrecht University (NL) as an analogue for brittle layers in the crust or lithosphere. Detailed information about the data, methodology and a list of files and formats is given in the data description and list of files that are included in the zip folder and also available via the DOI landing page. The material has been characterized by means of internal friction coefficient and cohesion as a remote service by GFZ Potsdam for TecLab (Utrecht University). According to our analysis the material behaves as a Mohr-Coulomb material characterized by a linear failure envelope and peak, dynamic and reactivation friction coefficients of 0.76, 0.60, and 0.66, respectively. Cohesions are in the order of few tens of Pa. A minor rate-weakening of 3% per ten-fold rate change is evident.

  • English
    Authors: 
    Reinhard, Andrew;
    Publisher: Archaeology Data Service

    Binoscopes Pad, built by player sunaru2 on the planet Sojainnedy Kibits during the Pathfinder era, is an echinocactus farm. Unlike other farms that use hydroponic technology, sunaru2 opted to plant several rows of cactus, which could be harvested every hour as a cash crop to be sold via galactic trade terminal. The crop is sustainable, and is an example of communal farms open to the public to share wealth and resources. Communication stations with words of thanks occupy the original site of the farm several hours' walk distant. This farm is unusual in that after the Atlas Rises cataclysm the planet turned into an "exotic" one with strange geological formations and atmospheric bubbles, unable to sustain life, yet the crops continued to grow. A monument also exists on-site to commemorate the meeting of sunaru2 with another player in a time when human player meetings were very rare and difficult to achieve, also dating to the Pathfinder era. This is the 19th site visited by Andrew Reinhard for the No Man's Sky Archaeological Project. Upon first arrival, the farm site was occupied only by a central base unit, but no farm. Restarting the game made the farm appear, half-buried, which required excavation. Most communication stations remain buried under bedrock, unable to be excavated and read.

  • Restricted English
    Authors: 
    Cignoni P.; Scopigno R.; Callieri M.; Dellepiane M.;
    Country: Italy

    EPOCH (http://www.epoch-net.org/index.php) is a network of about a hundred European cultural institutions joining their efforts to improve the quality and effectiveness of the use of Information and Communication Technology for Cultural Heritage. Participants include university departments, research centres, heritage institutions, such as museums or national heritage agencies, and commercial enterprises, together endeavouring to overcome the fragmentation of current research in this field.