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333 Research products, page 1 of 34

  • Digital Humanities and Cultural Heritage

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  • Publication . Other literature type . Presentation . 2019
    Open Access English

    Ulguim, P. F. 2019. A Brazilian Perspective in the Wake of a Knowledge Catastrophe: Does the Museum Live? Paper Presented at the 47th Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA), 23-26 April 2019, Kraków.

  • Closed Access Italian
    Authors: 
    Adesso, F.; Faresin, E.; Salemi, G.;
    Publisher: Cervibno Edizioni
    Country: Italy
  • Closed Access Italian
    Authors: 
    Laurenza S.; Putzolu C.;
    Publisher: Edipuglia
    Country: Italy

    From Harris revolution to IT revolution the archaeological process has known considerable technical and technological progresses. Despite of it the methodological process is still stopped at the end of the 70ʼs. The result is that the large use of new technologies in archaeological researches pushes up the growth of a new figure of archaeologist, the Digiarchaeologist, considered as a pure technician instead of a researcher himself. The framework in which we are moving today is made of a huge and indiscriminate use of 3D digital technologies, moving the scientific interest from the methodological problem to the technical one. This paper will try to focus on some important points of the research, such as the importance to make strong considerations and evaluations on the effective advantages of using Laser Scanner technology, the importance of the topological aspects for the stratigraphic excavation, the necessity to improve the technological aspects inside the teaching of archaeological methodologies and techniques.

  • Open Access English
    Authors: 
    Bogdani, Julian;
    Publisher: Edizioni Quasar
    Country: Italy
    Project: EC | PAThs (687567)
  • Closed Access English
    Authors: 
    SIMONE AMICI; Gianmichele, Gerogiannis;
    Publisher: Università di Roma La Sapienza
    Country: Italy
  • Publication . Conference object . Other literature type . 2020
    Open Access
    Authors: 
    Starry, Rachel; Nathan, Smiti; Garrett, Zenobie;
    Publisher: Zenodo

    The #DigArchToolkit is a collaborative, crowdsourced endeavor to curate toolkits - recommended digital tools and practical learning resources - for common archaeological research methods and workflows.

  • English
    Publisher: US : Society for American Archaeology
    Country: Australia
  • Publication . Article . 2021 . Embargo End Date: 01 Jan 2023
    Open Access German
    Authors: 
    Hageneuer, Sebastian;
    Publisher: Zenodo

    A short article about teaching in digital archaeology at the University of Cologne

  • Closed Access Italian
    Authors: 
    A. D'Andrea; A. Bosco; A. Coralini; A. Fiorini; R. Valentini;
    Country: Italy

    n the last few years, the use of 3D reality-based techniques in Cultural Heritage has grown significantly. Laser scanner and aerial or close-range photogrammetry have become the new tools for many experts and professionals in the field of documentation and restoration. As it is fundamental to integrate old and new datasets, a common topographical framework is frequently required to guarantee the perfect fusion of data originating from different sensors or acquired in different periods. Integrating the scans with high-resolution images allows to document and evaluate the state of art and conservation of archaeological structures quickly. New methods and approaches are tested to check the reliability and accuracy of the 3D objects, particularly if these digital replicas are the final product of the alignment of separate data-acquisition campaigns (4D). The paper deals with the implementation of a network for the Insula III of Herculaneum, an area greater than 4.000 sqm, since 2005 main case-study of the second research projet of the University of Bologna in Vesuvian region, the Domus Herculanensis Rationes (DHER). The topographical grid, obtained through the alignment and roto-translation of over than 300 scans, has been used to geo-reference and scale the high-resolution images taken during a parallel photogrammetric campaign of the painted and decorated walls of the Insula, in the framework of the Atlante degli Apparati Decorativi di Ercolano, a complete photogrammetric and graphic catalogue of the wall paintings and decorated floors of Herculaneum. The contribution deals with the workflow making the documentary basis of a research on decorations in context (as part of a research in household archaeology, insula based) and mainly on the tests carried out to evaluate the accuracy of the network.

  • Publication . Other literature type . Presentation . 2022
    Open Access English
    Authors: 
    Hageneuer, Sebastian;
    Publisher: Zenodo

    In this presentation I give examples on the use of VR in Archaeology, how VR changed Archaeology in Teaching and Learning and why creating historical Virtual Environments isn't always a good idea.

Advanced search in Research products
Research products
arrow_drop_down
Searching FieldsTerms
Subject
arrow_drop_down
includes
arrow_drop_down
Include:
The following results are related to Digital Humanities and Cultural Heritage. Are you interested to view more results? Visit OpenAIRE - Explore.
333 Research products, page 1 of 34
  • Publication . Other literature type . Presentation . 2019
    Open Access English

    Ulguim, P. F. 2019. A Brazilian Perspective in the Wake of a Knowledge Catastrophe: Does the Museum Live? Paper Presented at the 47th Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA), 23-26 April 2019, Kraków.

  • Closed Access Italian
    Authors: 
    Adesso, F.; Faresin, E.; Salemi, G.;
    Publisher: Cervibno Edizioni
    Country: Italy
  • Closed Access Italian
    Authors: 
    Laurenza S.; Putzolu C.;
    Publisher: Edipuglia
    Country: Italy

    From Harris revolution to IT revolution the archaeological process has known considerable technical and technological progresses. Despite of it the methodological process is still stopped at the end of the 70ʼs. The result is that the large use of new technologies in archaeological researches pushes up the growth of a new figure of archaeologist, the Digiarchaeologist, considered as a pure technician instead of a researcher himself. The framework in which we are moving today is made of a huge and indiscriminate use of 3D digital technologies, moving the scientific interest from the methodological problem to the technical one. This paper will try to focus on some important points of the research, such as the importance to make strong considerations and evaluations on the effective advantages of using Laser Scanner technology, the importance of the topological aspects for the stratigraphic excavation, the necessity to improve the technological aspects inside the teaching of archaeological methodologies and techniques.

  • Open Access English
    Authors: 
    Bogdani, Julian;
    Publisher: Edizioni Quasar
    Country: Italy
    Project: EC | PAThs (687567)
  • Closed Access English
    Authors: 
    SIMONE AMICI; Gianmichele, Gerogiannis;
    Publisher: Università di Roma La Sapienza
    Country: Italy
  • Publication . Conference object . Other literature type . 2020
    Open Access
    Authors: 
    Starry, Rachel; Nathan, Smiti; Garrett, Zenobie;
    Publisher: Zenodo

    The #DigArchToolkit is a collaborative, crowdsourced endeavor to curate toolkits - recommended digital tools and practical learning resources - for common archaeological research methods and workflows.

  • English
    Publisher: US : Society for American Archaeology
    Country: Australia
  • Publication . Article . 2021 . Embargo End Date: 01 Jan 2023
    Open Access German
    Authors: 
    Hageneuer, Sebastian;
    Publisher: Zenodo

    A short article about teaching in digital archaeology at the University of Cologne

  • Closed Access Italian
    Authors: 
    A. D'Andrea; A. Bosco; A. Coralini; A. Fiorini; R. Valentini;
    Country: Italy

    n the last few years, the use of 3D reality-based techniques in Cultural Heritage has grown significantly. Laser scanner and aerial or close-range photogrammetry have become the new tools for many experts and professionals in the field of documentation and restoration. As it is fundamental to integrate old and new datasets, a common topographical framework is frequently required to guarantee the perfect fusion of data originating from different sensors or acquired in different periods. Integrating the scans with high-resolution images allows to document and evaluate the state of art and conservation of archaeological structures quickly. New methods and approaches are tested to check the reliability and accuracy of the 3D objects, particularly if these digital replicas are the final product of the alignment of separate data-acquisition campaigns (4D). The paper deals with the implementation of a network for the Insula III of Herculaneum, an area greater than 4.000 sqm, since 2005 main case-study of the second research projet of the University of Bologna in Vesuvian region, the Domus Herculanensis Rationes (DHER). The topographical grid, obtained through the alignment and roto-translation of over than 300 scans, has been used to geo-reference and scale the high-resolution images taken during a parallel photogrammetric campaign of the painted and decorated walls of the Insula, in the framework of the Atlante degli Apparati Decorativi di Ercolano, a complete photogrammetric and graphic catalogue of the wall paintings and decorated floors of Herculaneum. The contribution deals with the workflow making the documentary basis of a research on decorations in context (as part of a research in household archaeology, insula based) and mainly on the tests carried out to evaluate the accuracy of the network.

  • Publication . Other literature type . Presentation . 2022
    Open Access English
    Authors: 
    Hageneuer, Sebastian;
    Publisher: Zenodo

    In this presentation I give examples on the use of VR in Archaeology, how VR changed Archaeology in Teaching and Learning and why creating historical Virtual Environments isn't always a good idea.